WebSocket vs SSE vs Long-Polling Bandwidth Sizer

Model protocol framing overhead, TCP keepalives, server RAM consumption, and cloud hosting costs for real-time applications.

1. WebSockets

Full-duplex bidirectional TCP stream. 2โ€“6 byte framing overhead per frame.
Monthly Egress:2,147 GB
Server Memory (RAM):~0.86 GB
Self-Hosted Node/Go:$372/mo

2. Server-Sent Events (SSE)

Server-to-client push over HTTP/2 or HTTP/3. Built-in reconnection and browser API.
Monthly Egress:2,191 GB
Server Memory (RAM):~0.57 GB
Cloudflare Edge / Vercel:Native Edge Support

3. HTTP Long-Polling

Repeated HTTP request-response cycles. Massive ~900-byte header overhead per message.
Monthly Egress:10,929 GB (5.1x)
Server Memory (RAM):~1.72 GB
Est. Total Cloud Cost:$1274/mo

Choosing the Right Real-Time Transport Protocol

Architecting real-time web applications requires balancing bidirectional latency, mobile battery drain, server connection density, and cloud bandwidth egress bills. The three dominant technologies are WebSockets, Server-Sent Events (SSE), and HTTP Long-Polling.

Protocol Trade-Off Comparison

  • WebSockets (RFC 6455): The gold standard for true bidirectional communication (multiplayer gaming, collaborative whiteboards, chat). After an initial HTTP/1.1 Upgrade handshake, binary/text frames carry just 2 to 6 bytes of framing overhead.
  • Server-Sent Events (SSE): Lightweight, unidirectional server-to-client push running on top of standard HTTP/2 or HTTP/3 streams. Built-in automatic reconnection, UTF-8 text framing, and zero special proxy or firewall configuration make SSE the default choice for AI token streaming (e.g. ChatGPT, Claude) and live dashboards.
  • HTTP Long-Polling: Legacy fallback where clients issue blocking HTTP requests that wait until new data is ready. Incurs severe bandwidth waste (800โ€“1,200 bytes of redundant HTTP headers per message) and high CPU overhead on load balancers.

Managing the C10K & C100K Connection Problem

At scale (100,000 concurrent connected sockets), memory footprint per connection is critical. Modern asynchronous event-loop runtimes (Go epoll, Rust tokio, Node.js) allocate 30KB to 60KB of RAM per idle connection, allowing a single 8GB cloud VM to comfortably hold 100,000 open WebSocket connections.